Electricdreams

Sleeping pill

Posted in art, context, wearable by electricdream on January 27, 2009


Sleeping Pill
Rosemarie Trockel – Biennale of Venice
German Pavilion
1999

Mary Mattingly

Posted in art, cyborg, diva ecu, fashion, future by electricdream on January 27, 2009

I had come across the work of Mary Mattingly a while ago, and loved it. Although she doesn’t create these garments/structures as “wearables” exactly, her haunting imagery and detailed descriptions are very inspiring!

““The fabric used is an outerlayer combination of Kaiok, a phase change material like Outlast® Adaptive Comfort®, waterproof Cordura, Solarweave UV protectant fabric, and the inner muslin layer. The fabric has the ability to keep the body at a comfortable temperature no matter the weather. The encapsulated warmers (like those found in electric blankets) are also woven into the innermost layer of the home, and through sensors, are adjusted to your bodies temperature and keep the home warm or cool on the inside to counteract the outside. The electronic silver threads in the fabric connecting to the sensors will give the wearers the ability to monitor themselves, their health and introspectively study themselves, as well as monitor the outdoor conditions, and transmit information to another, currently through a ZigBee connection or secure nodal random key coding and patterning frequency that can be set up to directly interface with another person’s home and information. This infrastructure will be able to receive signals from satellite and aid in GPS, mapping VA goggles, cel-sat and Internet.”
via pruned

Gary Cass and Donna Franklin live from Perth au

Posted in cyborg, diva ecu, fashion, technology, textile by electricdream on January 22, 2009

Gary Cass

Donna Franklin at SimbioticA

Wifi detecting t-shirt

Posted in diva ecu, surface, technology, textile by electricdream on January 22, 2009


via gizmodo

Rupture

Posted in context, cyborg, design, surface by electricdream on January 18, 2009


Sundry resources from rupture research:
Haptic exhibition at the Lighthouse
Skin by Ellen Lupton
Photographs by Elinor Carucci
Naomi Klein – no logo
Dr Zane Berzina – research and projects using thermochromic inks

ISWC ’09 call

Posted in calls, technology, wearable by electricdream on January 15, 2009


ISWC’09, the thirteenth annual IEEE International Symposium on
Wearable Computers, is the premier forum for wearable computing
and issues related to on-body and worn mobile technologies.
ISWC’09 will bring together researchers, product vendors,
fashion designers, textile manufacturers, users, and related
professionals to share information and advances in wearable
computing. ISWC’09 explicitly aims to broaden its scope to
include cell phones and cell phone applications as they have
become the most successful wearable computer to date.

ISWC’09 invites to submit original work in one or more of the
following formats: full papers, notes, posters, late breaking
results, demonstrations, videos, tutorials and workshops. As
already successfully performed in the past, this year’s ISWC
also invites for a contest of wearable system designs,
encouraging academic and industrial design, media and art
authorities to submit conceptual work in a creative, inspiring,
innovative and future oriented style.

For first time, ISWC’09 will publish adjunct proceedings which
will include the late breaking results, video papers,
demonstrations, design papers of selected workshops.

*Wearable Systems*
– Wearable system design, wearable displays and electronic
textiles
– Wearable sensors, actuators, input/output devices and power
management systems
– Interaction design, industrial design of wearable systems
– Wearable sensor networks for sensing context-awareness,
activity or cognitive state
– Software and service architectures, infrastructure based as
well as ad-hoc systems
– Operating systems issues related to wearable computing,
including issues such as dependability, fault-tolerance,
security, trustworthiness and power management
– Networks, including wireless networks, on-body networks, and
support for interaction with other wearables, pervasive and
ubiquitous computing systems or the Internet
– Cooperative wearables, ensembles of wearable artefacts,
coordination or wearables
– Techniques for power management and heat dissipation, and
manufacturing issues

*Usability, HCI and Human Factors in Wearable Computing*
– Human factors issues with and ergonomics of body worn
computing systems
– User modeling, user evaluation, usability engineering of
wearable systems
– Systems and designs for combining wearable and
pervasive/ubiquitous computing
– Interfaces, including hands-free approaches, speech-based
interaction, sensory augmentation, haptics, and human-
centered robotics
– Social implications, health risk, environmental and privacy
issues
– Wearable technology for social-network computing,
visualization and augmentation
– Experience design

*Applications of Wearable Systems*
– Wearable systems in consumer, industrial, work,
manufacturing, environmental, educational, medical, sports,
wellness, health care and ambient assisted living domains
– Wearable systems in culture, fashion and the arts
– Smart clothing, for people with disabilities, and for elderly
enablement
– Use of wearable computers as components of larger systems,
such as augmented reality systems, training systems and
systems designed to support collaborative work
– Formal evaluation of performance of wearable computer
technologies, and comparisons with existing technologies

*Mobile Phones as Wearables*
– Mobile applications designed for / delivered through cell
phones
– Cell phone services, cell phone designs, cell phones as
personal computers
– Cell phone technologies, e.g. combining short and long range
radios, multimedia streaming
– Extending cell phone hardware e.g. sensing, novel IO
modalities, embeddings
– Cell phone interaction, cooperative cell phones, grids and
clouds of cell phones
– Studies based on cell phone deployments (especially large
scale)

ISWC’09 will be held from September 4-7, 2009 in Linz (Austria)
Tutorial/Workshops September 4, Doctoral Colloquium September 4
Main Conference September 5-7, 2009

Design as Art

Posted in art, design by electricdream on January 15, 2009


I read this lovely review on icon, and thought it very relevant to some of our conversations about art and design, particularly in this age of celebrity artists and celebrity designers. Now all i have to do is actually read the book …
words Rick Poynor
Bruno Munari’s Design as Art, first published in English in 1971, has been out of print for much too long and Penguin’s decision to reissue
it as a Modern Classic couldn’t be timelier. Inevitably, some elements of this collection of short writings have dated, but Munari’s way of thinking stands revealed – not for the first time – as extraordinarily prescient and relevant to many of the design problems we face today. His playful, inquiring, socially aware intelligence mark him as what we would now call a “critical designer”. The great charm and delicacy of his writing makes the humanity and good sense of his arguments even harder to resist.

By the 1960s, Munari was convinced that design had become the most significant visual art of its time. He had started as an artist himself, joining the Futurists in the late 1920s, and his own transformation into a designer gives his position added authority. Munari wanted to tear down the myth of the star artist who produces work for the intelligentsia. “It must be understood that as long as art stands aside from the problems of life it will only interest a very few people,” he writes. “Culture today is becoming a mass affair, and the artist must step down from his pedestal and be prepared to make a sign for a butcher’s shop (if he knows how to do it).”

Munari shared the Bauhaus ideal that art and life should be fused back together. The designer’s job was to respond to the needs of the time. Art should not be divorced from the everyday, an ideal world where we go to find beauty; visual quality should be part of everyone’s ordinary experience. Only when the objects we use and the places we inhabit have become works of art will life be in balance. Hand in hand with this goes a rejection of the idea of the designer with a personal style, which Munari regarded as a remnant of romanticism and a contradiction in terms.

His activities ran from graphic design to industrial design, by way of children’s books, and his observations are similarly elastic – such breadth of thinking is now rare. The book is sprinkled with Munari’s sketches of faces, chairs and letterforms, diagrams of his “useless machines” (aerial mobiles), theoretical reconstructions of imaginary objects, designs for lamps, and photos of his experiments with projected imagery. He points out that the ancient Japanese word for art, asobi, also means game, and this was the way he proceeded, as if playing a game, trying things out to see what would happen. Commentators have pointed out the Zen-like nature of his thinking and his passion for Japanese culture lies behind some of his most absorbing writing, including a lovely essay on the simplicity, lightness and adaptability of a traditional Japanese house. He concludes by contrasting this sarcastically with the uncivilised dirty marble of Italian homes.

Another essay directed at Italian readers begins by appearing to offer advice about knives, forks and spoons to young married people about to equip their kitchens. He runs through three pages of indispensable implements before suggesting, if all this seems a little expensive, a last resort – chopsticks. “Millions of people have been using them for thousands of years. But not us! No! Far too simple.” Fancy goods such as corkscrews like pigs’ tails and ashtrays in the form of little houses provoke similar ironies. Munari is everywhere opposed to excess. “Subtract rather than add,” he advises.

A potted history of wearables

Posted in context, diva ecu by electricdream on January 7, 2009

largely based on images from associated press archives